Clay weekly context brief for the Computer Science category (ISO week 2026-W38). Clay tracks publications from the Computer Science feed list. Below are recent items from this category, each with its source and a short description of what the publication covers when one is available in the source feed. Recent publications: 1. Who Pays for a Connected Public Good? Source: cs.GT (Computer Science and Game Theory) Link: https://arxiv.org/abs/2609.10565 Connectivity can turn separate contributions into a public good that benefits participants and nonparticipants alike. 2. Halo: Improving forecast accuracy through heteroscedastic estimation Source: cs.LG (Machine Learning) Link: https://arxiv.org/abs/2609.10589 Heteroscedastic forecasting, where a network estimates a scale parameter alongside a location parameter, is normally motivated by uncertainty quantification. 3. A Four-Valued Graph Model for Conflict Resolution: Core Framework and a Machine-Checked Formalization in Lean 4 Source: cs.LO (Logic in Computer Science) Link: https://arxiv.org/abs/2609.11174 This note consolidates the core of the Quasi-Closed World Graph Model for Conflict Resolution (QCW-GMCR), which extends the standard Graph Model for Conflict Resolution with Belnap's four-valued logic to represent option-level epistemic ambiguity, and pairs the framework with a machine-checked Lean 4 formalization. 4. UniRec: Cross-stage Multi-Task Fusion with Preference Alignment for Cascaded Recommender Systems Source: cs.IR (Information Retrieval) Link: https://arxiv.org/abs/2609.11052 Industrial recommender systems use cascaded stages with different objectives, feature spaces, and latency constraints. 5. SimSkill: A Self-Evolving LLM Agent for Skill and Knowledge Accumulation in Traffic Simulation Source: cs.MA (Multiagent Systems) Link: https://arxiv.org/abs/2609.03753 Cumulative culture enables humans to preserve, reuse, and extend knowledge and skills across experiences and generations. 6. Multimodal Temporal Modeling for Continuous Group Emotion Recognition in Multi-party Dialogues Source: cs.MM (Multimedia) Link: https://arxiv.org/abs/2609.11164 To realize natural behavior in dialogue agents in multi-party dialogue scenarios, it is important to understand group emotion such as valence and arousal as a whole. 7. Breaking the Central Bias: Spatially Partitioned Experts for Coordinate-Based Neuroevolution Source: cs.NE (Neural and Evolutionary Computing) Link: https://arxiv.org/abs/2609.11518 Evolvable-Substrate HyperNEAT (ES-HyperNEAT), a bio-inspired indirect encoding that determines neuron placement and connection weights from spatial coordinates, exhibits a failure mode on MNIST as a diagnostic benchmark. 8. IPv6 Hitlist Service: Lessons Learned From 10 Years of Operation Source: cs.NI (Networking and Internet Architecture) Link: https://arxiv.org/abs/2609.11475 After becoming an Internet Draft more than 30 years ago, IPv6 has seen an increase in deployment and use in the past years. 9. Towards Continuous Profiling and Optimization of Quantum-Classical Pipelines Source: cs.OS (Operating Systems) Link: https://arxiv.org/abs/2609.05814 Quantum applications increasingly execute as multi-stage quantum-classical pipelines, interleaving QPU computation with classical stages like circuit generation, transpilation, layout mapping, quantum error mitigation (QEM), and post-processing. 10. Copying Versus Randomization in Lempel-Ziv Music Synthesis Source: cs.SD (Sound) Link: https://arxiv.org/abs/2609.11353 We utilize Lempel-Ziv universal compression for music note generation. We control the algorithm's tendency to over-copy or under-copy training data by manipulating the average sequence length saved in the dictionary. 11. Quasilinear multiplication in the real Cayley--Dickson tower Source: cs.SC (Symbolic Computation) Link: https://arxiv.org/abs/2609.11588 Direct evaluation of the defining product in the real Cayley--Dickson algebra $A_n$, of dimension $N=2^n$, has quadratic arithmetic complexity. 12. Predefined-Time Resilient Integral Reinforcement Learning for Input-Constrained Unknown Nonlinear Systems Under FDI Attacks and Disturbances: A Fully Source: cs.SY (Systems and Control) Link: https://arxiv.org/abs/2609.11815 This paper investigates optimal control for nonlinear systems with unknown dynamics, input constraints, disturbances, and adversarial signals. 13. Safety-aware Skill Adaptation for Reinforcement Learning in Dynamic Environments Source: cs.RO (Robotics) Link: https://arxiv.org/abs/2609.11433 Skill adaptation frameworks based on reinforcement learning often require restrictive assumptions to maintain stability, such as fixed observations or tightly controlled exploration schedules. 14. Toward Collective-Centric Evaluation of Preference Inference for Participatory Democracy Source: cs.SI (Social and Information Networks) Link: https://arxiv.org/abs/2609.02990 To scale up collective decision-making, participatory democracy platforms such as Polis and Remesh enable online deliberation among thousands of participants. 15. ChurnBench: A Drift-Aware Benchmark Demonstrating That Refresh Scheduling, Not Cache Age, Governs Staleness in Agentic AI Source: cs.SE (Software Engineering) Link: https://arxiv.org/abs/2609.11515 In production, agentic systems answer questions over data that lives in several places and keeps changing: licenses are reassigned, users offboarded, prices changed, contracts renewed. 16. Ceci n'est pas une pipe: AI systems as semantic abstractions Source: cs.PL (Programming Languages) Link: https://arxiv.org/abs/2607.09489 An AI system's output is not the fact or world state it appears to describe, but rather an engineered representation. 17. Taming Bitwise Behavior in GPU Kernels with Tensor Core: Black-Box Reconstruction, Compiler Enforcement, and Static Verification Source: cs.PF (Performance) Link: https://arxiv.org/abs/2609.11356 Determinism and numerical reproducibility are increasingly required of GPU kernels in machine learning systems, yet deterministic implementations of the same kernel can still differ bit for bit. 18. Automating Quadratic Unconstrained Binary Optimization (QUBO) Formulation Generation from Natural Language Source: cs.AI (Artificial Intelligence) Link: https://arxiv.org/abs/2609.10629 Quadratic Unconstrained Binary Optimization (QUBO) is a central formulation for combinatorial optimization and has gained increasing attention due to its compatibility with quantum, hybrid quantum-classical, and quantum-inspired solvers. 19. Fengshui: Demystifying Chiplet Ecosystem and Bespoke Neural Network Accelerator Codesign Source: cs.AR (Hardware Architecture) Link: https://arxiv.org/abs/2609.10970 Modern ML workloads, with stringent latency and energy constraints, are increasingly hard to run efficiently on homogeneous commodity hardware. 20. Max Independent Set Remains NP-hard when Excluding a Planar Induced Minor Source: cs.CC (Computational Complexity) Link: https://arxiv.org/abs/2609.11285 We show that there is a fixed planar graph $H$, namely the $5 \times 5$ grid, such that Max Independent Set remains NP-hard in $H$-induced-minor-free graphs. 21. Node-Shift-Encoding Genetic Algorithm with fuzzy-enhanced reference tour to solve the bi-objective service-oriented TSP Source: cs.CE (Computational Engineering, Finance, and Science) Link: https://arxiv.org/abs/2609.11257 The Travelling Salesman Problem (TSP) remains a key area of research in combinatorial optimization, with applications in logistics, manufacturing, and service delivery. 22. Some results on Archdeacon's conjecture for rotation systems Source: cs.CG (Computational Geometry) Link: https://arxiv.org/abs/2609.11599 A rotation system on $n$ elements assigns to each element a cyclic order of the other $n-1$ elements. 23. NCP-ArchPreview Technical Report: Moving towards Latent Space Language Models through Next Concept Prediction Source: cs.CL (Computation and Language) Link: https://arxiv.org/abs/2609.10715 We introduce NCP-ArchPreview, a latent-space language model that pushes autoregressive pretraining beyond standard next-token prediction (NTP). 24. Threshold Choice, Not Sample Size, Bounds Trustless Verification of Nondeterministic Compound AI Workflows Source: cs.CR (Cryptography and Security) Link: https://arxiv.org/abs/2609.10601 Compound AI pipelines chain LLM calls, retrievers, and tools and are nondeterministic: sampling, model updates, and volatile tool responses make one input yield different outputs across runs. 25. Designing Technology for Social Wellbeing in Built Environments: A Conceptual Framework Source: cs.CY (Computers and Society) Link: https://arxiv.org/abs/2609.10779 Digital technologies are deployed in urban built environments with the aim of supporting social dimensions. 26. You've Got a BUD in Me: Authenticated Reads from Per-Block Write Logs Source: cs.DB (Databases) Link: https://arxiv.org/abs/2609.11251 Blockchains usually pay for authenticated reads by maintaining a structure that spans the entire state. 27. MUC-FL: Block-Wise Marginal Utility Contribution for Communication-Efficient Federated Learning Source: cs.DC (Distributed, Parallel, and Cluster Computing) Link: https://arxiv.org/abs/2609.10545 Federated Learning (FL) enables distributed model training without centralizing data but suffers from high communication overhead. 28. Approximation guarantees for Hub Covering Problems Source: cs.DM (Discrete Mathematics) Link: https://arxiv.org/abs/2503.02566 Hub Covering Problems are a subclass of Hub Location Problems. 29. Lower Bounds for Private Graph Optimization Problems using Reconstruction Attacks Source: cs.DS (Data Structures and Algorithms) Link: https://arxiv.org/abs/2609.10877 This paper studies fundamental graph optimization problems under differential privacy (DP) and shows new, reconstruction-based lower bounds. 30. But How Would AI Agents Run a Town's Economy? Source: cs.ET (Emerging Technologies) Link: https://arxiv.org/abs/2609.11108 We placed 100 memory-equipped large language model (LLM) agents in charge of a closed, money-conserving spatial economy on real Pokhara Lakeside geography (earning wages, running businesses, setting prices) and ran this multi-agent simulation for up to 26 simulated weeks, well past the 1-2 weeks typical of agent-society studies. Sources in this brief: cs.AI (Artificial Intelligence); cs.AR (Hardware Architecture); cs.CC (Computational Complexity); cs.CE (Computational Engineering, Finance, and Science); cs.CG (Computational Geometry); cs.CL (Computation and Language); cs.CR (Cryptography and Security); cs.CY (Computers and Society); cs.DB (Databases); cs.DC (Distributed, Parallel, and Cluster Computing); cs.DM (Discrete Mathematics); cs.DS (Data Structures and Algorithms); cs.ET (Emerging Technologies); cs.GT (Computer Science and Game Theory); cs.IR (Information Retrieval); cs.LG (Machine Learning); cs.LO (Logic in Computer Science); cs.MA (Multiagent Systems); cs.MM (Multimedia); cs.NE (Neural and Evolutionary Computing); cs.NI (Networking and Internet Architecture); cs.OS (Operating Systems); cs.PF (Performance); cs.PL (Programming Languages); cs.RO (Robotics); cs.SC (Symbolic Computation); cs.SD (Sound); cs.SE (Software Engineering); cs.SI (Social and Information Networks); cs.SY (Systems and Control). Selected 30 of 342 available items for this weekly brief.